Daferno
A downloadable game for Windows
The theme of our game was to be a top-down procedural roguelike where the story goal is to freeze hell over, while also having the power to freeze time.
The first executable has a rudimentary level generator with props; left click to fire a projectile and press space to temporarily freeze projectiles. There is also an additional unenabled melee attack.
The second executable has enemies + simple pathing AI for them.
Below are attributions for this work and content it borrows:
Mainly written by Noah Do, Felix Roman, and Dao Zhu
Title art by Noah Do
Boss sprite work by Chloe Whipps
Terresquall for their published roguelike Unity tutorial
Admurin's free icons
Cainos's tileset
Player sprite work by: drjamgo@hotmail.com, bluecarrot16, Benjamin K. Smith (BenCreating), Evert, Eliza Wyatt (ElizaWy), TheraHedwig, MuffinElZangano, Durrani, Johannes Sj?lund (wulax), Stephen Challener (Redshrike), Thane Brimhall (pennomi), Matthew Krohn (makrohn), Manuel Riecke (MrBeast), David Conway Jr. (JaidynReiman), Johannes Sjölund (wulax), Michael Whitlock (bigbeargames), Nila122, Joe White, Pierre Vigier and DCSS artists (see https://github.com/crawl/tiles/blob/master/ARTISTS.md)
Enemy sprite work by: drjamgo@hotmail.com, bluecarrot16, Benjamin K. Smith (BenCreating), Evert, Eliza Wyatt (ElizaWy), TheraHedwig, MuffinElZangano, Durrani, Johannes Sj?lund (wulax), Stephen Challener (Redshrike), Sander Frenken (castelonia), William.Thompsonj, Michael Whitlock (bigbeargames), Matthew Krohn (makrohn), Johannes Sjölund (wulax)
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